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Birth of the federation mods
Birth of the federation mods






birth of the federation mods

And they have the highest tech requirements to unlock, meaning they're only available late in the game. Only the Federation can build heavy escorts, which means that they have an unfair advantage, which may be slightly balanced by the fact that they're, generally, the most difficult faction to play. A single Defiant is capable of wiping out a whole enemy fleet, especially since it's capable of cloaking, granting it an Extra Turn at the start of the battle (unless the enemy also has cloaked ships).

  • Infinity +1 Sword: Defiant-class heavy escorts are the most powerful buildable ships in the game.
  • Hyperspeed Escape: Ships are capable of fleeing battles, although they have to survive a battle turn first.
  • Good Is Not Soft: While the Federation intro emphasizes the importance of diplomacy, it does point out that the Federation ships are meant to end wars, while showcasing the Galaxy class.
  • It is impossible to see what enemy ships are doing beyond those ranges.
  • Fog of War: Ships and planets have sensors with limited ranges.
  • If both sides have only cloaked ships, the effect is negated.

    birth of the federation mods

    Extra Turn: The effect of an Invisibility Cloak in battle.If knowledge is power, then to be unknown is to be unconquerable." Never attack what your enemy defends, never behave as your enemy expects, and never reveal your true strengths. Since Cardassia Prime is canonically the second planet in the system, the structure of the Cardassia system in-game is a little odd, since the planetary order starts with Cardassia II, continues with Cardassia Prime, and then resumes the normal numerical order. The arrangements and names of stars and planets are randomly generated and, except for the home system names and the names of Sol's planets, have no relationship to Star Trek canon or to reality.For example, warrior races (Acamarians, Andorians, Angosians, Anticans, Chalnoth, Nausicaans, Selay, and Talarians) are more likely to join the Klingons due to similar philosophies. Some races are more likely to join like-minded empires. The Mizarians will actually give up and join you if you threaten them, but most have to be treated nicely and given lots of gifts to join. The meter determines what treaties you'll be able to make with them and how they respond to your requests. Alliance Meter: You have these with minor races you encounter.Birth of the Federation contains examples of:








    Birth of the federation mods